Agilix Buzz LMS information

Definitions and Key Terms [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] [Sources]
[ A ] Acceptable Use Policy (AUP) - A policy that outlines the responsibilities of students, teachers, staff, and others as they use the computers, software applications, and Internet when using the school or district computer or Internet connections. AUPs also outline the consequences for failure to adhere to this policy. Algorithm - A step-by-step process to complete a task. Algorithms should always produce the same results if given the same inputs. (NYSED) Asynchronous Learning – Communication exchanges which occur in elapsed time between two or more people. Examples are email, online discussion forums, message boards, blogs, podcasts, etc. (iNACOL, Definitions Project) [ B ] Blended Course - Blended course means instruction in a specific subject consisting of teacher-to-student, student-to-student and/or student-to-content interactions that occur through a combination of classroom-based and digital and/or Internet-connected media. (Commissioner's Regulations 100.5(d)(10)) Blended Learning - The content is delivered - at least in part - through online learning, with some element of student control over time, place, path, and/or pace; at least in part in a supervised brick-and-mortar location away from home; and the modalities along each student's learning path within a course or subject are connected to provide an integrated learning experience. (NYSED SIRS manual - taken from Christensen Institute) The digital materials are not meant to "replace" in-person learning but are used as part of the course design to enhance or reinforce what is being taught (which is the primary difference between blended learning and hybrid learning.) Brick and Mortar - Refers to learning in a traditional setting or school building, as contrasted with online learning or school. (iNACOL, Definitions Project) [ C ] Competency-Based Learning (CBL) - 1) Students advance upon mastery. 2) Competencies include explicit, measurable, transferable learning objectives that empower students. 3) Assessment is meaningful and a positive learning experience for students. 4) Students receive timely, differentiated support based on their individual learning needs. 5) Learning outcomes emphasize competencies that include application and creation of knowledge along with the development of important skills and dispositions (iNACOL, Definitions Project) Cohort Model – When students are put into groups that remain together for the duration of a program. An example would be a hybrid class that has an "A" Cohort (specific students who meet in-person every Monday & Tuesday) and a "B" Cohort (different students scheduled to meet in-person every Thursday & Friday). Concurrent Learning – see Hybrid Learning Content Management System (CMS) – see Learning Management System Credit Recovery – Refers to a student passing, and receiving credit for, a course that he/ she previously attempted but did not succeed in earning academic credit towards graduation. (iNACOL, Definitions Project) Cyberbullying - Cyberbullying or cyberharassment is a form of bullying or harassment using electronic means. Cyberbullying is when someone, typically a teenager, bullies or harasses others on the internet and in other digital spaces, particularly on social media sites. Harmful bullying behavior can include posting rumors, threats, sexual remarks, a victims' personal information, or pejorative labels (i.e. hate speech). (NYSED) [ D ] Data Privacy - Depth of Knowledge - designates how deeply students must know, understand, and be aware of what they are learning in order to attain and explain answers, outcomes, results, and solutions. It also designates how extensively students are expected to transfer and use what they have learned in different academic and real world contexts. (Francis, 2016) Differentiation - Type of learning where instruction is tailored to meet the learning needs, preferences and goals of individual students. The overarching academic goals for groups of students are the same, yet the teacher has the latitude to use whatever resources and approaches he or she sees fit to connect with a student or use practices that have proved successful for similar students in the past. (ISTE) Digital Citizenship – Norms of behavior with regard to technology use, including the practice of netiquette, ethical and legal online behavior. (iNACOL, Definitions Project) Digital Footprint - A digital footprint is a trail of data you create while using the Internet. It includes the websites you visit, emails you send, and information you submit to online services. (NYSED) Digital Literacy – Digital literacy is the ability to locate, organize, understand, evaluate, analyze and create information using technology. (iNACOL, Definitions Project) Distance Learning (DL) - Course content is delivered via Distance Learning (videoconferencing) technology, primarily or completely in a synchronous manner (i.e. students at multiple locations are engaged in instruction at the same time). (NYSED SIRS manual) Distance Learning (DL) Room - a learning space that includes a full-room videoconferencing system that often includes multiple screens, multiple cameras, integrated speakers and microphones, multiple inputs, and a room control system. Generally meant to provide (or receive) instruction in a full-class synchronous model. [ E ] E-Learning – is sometimes used as a synonym for Online or Virtual Learning. GST BOCES uses the term E-Learning to describe all digitally-enhanced learning courses including Distance, Online/Virtual, Hybrid, and Blended models of instruction. E-Learning Spaces (Descriptions)
  • Traditional Learning Space - individual participants connect to a remote session, whether synchronously or asynchronously, on individual devices. This is often used in online, blended, or some hybrid learning situations.
  • Video-Enhanced Learning Space - Low-cost large-group videoconferencing capabilities. Generally a "laptop on a music stand" or a "webcam on an Interactive Whiteboard" setup. Regular classroom design is maintained while adding components for specific purposes. Not the best solution for everyday use but will offer the option of hybrid or distance learning to occur when necessary.
  • Huddle Room - generally thought of as a "Diet DL Room" - small spaces for 3-6 people that have a room system installed. This will allow multiple people to participate in one meeting on a shared device. These can be used daily and are great for very small DL classes, remote-connect hybrid spaces (such as in an ISS room) or small meeting rooms.
  • Distance Learning Room - the full-room system that often includes multiple screens, multiple cameras, integrated speakers and microphones, multiple inputs, and a room control system. Generally meant to provide (or receive) instruction in a full-class synchronous model.
[ F ] Face-to-Face (F2F) - Course is delivered in the traditional classroom setting. (NYSED SIRS manual) Flipped Learning - A flipped classroom is an instructional strategy and a type of blended learning, which aims to increase student engagement and learning by having students complete readings at their home and work on live problem-solving during class time. Students watch online lectures, collaborate in online discussions, or carry out research at home while engaging in concepts in the classroom with the guidance of a mentor. [ G ] [ H ] H.323 Protocol - H.323 is a protocol used by certain videoconferencing equipment. GST BOCES does not use much of this technology anymore as it requires a lot of technical setup to work. There are still a few Cisco, Polycom, and Tandberg systems in the region that use this communication protocol. We have replaced these with computer-based solutions such as Zoom, Teams, WebEx, or Meet. Huddle Space - A huddle room is a small and private meeting/classroom area, typically seating 3-6 people and equipped with teleconferencing and collaboration technologies. Hybrid Learning Model - Course content is delivered to some students in-person and others digitally at the same time. This is also known as "concurrent learning". All attendees should have access to the same (or equivilent) learning content/materials. Hybrid courses may also contain asynchronous learning opportunities to accompany the synchronous learning. Hybrid learning is a great way to offer students who are unable to attend the physical classroom (for any reason) access to the same learning outcomes. Can be used with a cohort model of instruction (was used heavily during the 2020-2021 school year due to COVID-19 social distancing requirements.) [ I ] Independent Study – An alternative to classroom instruction which provides the student with a choice of ways to learn content under the guidance of a teacher. (iNACOL, Definitions Project) Individualization - Type of learning where instruction is calibrated to meet the unique pace of various students. Goals remain the same for a group of students, but individual students can progress at different speeds, based on their own particular learning needs. (ISTE) [ J ] [ K ] [ L ] Learning Management System (LMS) – The technology platform through which students’ access online courses. A LMS generally includes software for creating and editing course content, communication tools, assessment tools, and other features for managing the course. (iNACOL, Definitions Project) Examples include Blackboard, Buzz, Canvas, Moodle, and Schoology LTI - LTI is a method for integrating dynamic external content into a learning management system. Courses provided by Pointful Education, for example, can be accessed through an LMS like Buzz or Schoology and the students access all materials through their LMS account. [ M ] Mastery-Based Learning (MBL) – see Competency-Based Learning [ N ] [ O ] Online Learning - Course (instruction and content) are delivered over the Internet. (NYSED SIRS manual) Online course means instruction in a specific subject consisting of teacher-to-student, student-to-student and/or student-to-content interactions that occur solely through digital and/or Internet-connected media. (Commissioner's Regulations 100.5(d)(10)) Used interchangeably with Virtual learning, Cyber learning, e-learning. (iNACOL, Definitions Project) [ P ] Personally Identifiable Information (PII) - Personalized Learning - Type of learning that is tailored to the preferences and interests of various learners, as well as instruction that is paced to a student’s unique needs. The student is involved in the creation of learning activities and relies more heavily on a student’s personal interests and innate curiosity. Often incorporates adaptive technology to help all students achieve high levels of learning. (ISTE) [ Q ] [ R ] Relevance - Learning in which students apply core knowledge, concepts, or skills, to solve real-world problems, whether in person or virtually. Relevant learning is interdisciplinary and contextual. It is created, for example, through authentic problems or tasks, simulations, service learning, connecting concepts to current issues and teaching others. (Daggett, 2009) Rigor - Learning in which students demonstrate a thorough in-depth mastery of challenging tasks to develop cognitive skills through reflective thought, analysis, problem solving, evaluation or creativity. It’s the quality of thinking, not the quantity, that defines academic rigor, and rigorous learning can occur at any school grade and in any subject. (Daggett, 2009) Rotation Model - within a given course or subject, students rotate on a fixed schedule or at the teacher’s discretion between learning modalities, at least one of which is online learning. (iNACOL, Mean What You Say) [ S ] SAMR Model - Framework created by Dr. Ruben Puentedura, the model supports and enables teachers to design, develop, and infuse digital learning experiences that utilize technology. The letters "SAMR" stand for Substitution, Augmentation, Modification, and Redefinition. (Puentedura, 2006) Screen Fatigue - Screen Time - Seat-time – The amount of instructional time to earn a credit (Carnegie Unit) and in online learning is indicated by amount of time engaged in coursework. (iNACOL, Definitions Project) Self-Paced – Online courses in which students work at their own pace within an overall time-frame (iNACOL, Definitions Project) Single-Sign On (SSO) - SIP - The signaling protocol that many phones and pieces of videoconferencing equipment use to initiate, maintain, and terminate real-time voice and/or video sessions. Some microphones and speaker systems in the GST BOCES region have SIP capabilities, however we do not use the SIP protocol for any videoconferencing calls. In our region we have updated to the computer-based Zoom, WebEx, Teams, or Meet platforms instead. Synchronous Learning – Online learning in which the participants interact at the same time and in the same space. (iNACOL, Definitions Project) [ T ] Teacher of Record (ToR) - A Teacher of Record is the state certified teacher who is responsible for monitoring a credit-bearing course and certifying the final grade and data for that course. Most of the time the teacher of a class is the ToR, but if the teacher is uncertified an external ToR may be used for this purpose. TPACK Framework - TPACK is a technology integration framework that identifies three types of knowledge instructors need to combine for successful edtech integration—technological, pedagogical, and content knowledge (a.k.a. TPACK). (Schoology) [ U ] [ V ] Video Conferencing – Interactive communication technologies which allow two or more locations to interact via two-way video and audio transmissions simultaneously (iNACOL, Definitions Project) Video-Enhanced Learning Space - Any teaching or learning space that has had videoconferencing technologies added to the existing space for intermittent use. These spaces are generally the lowest-level, lowest-cost full-classroom videoconferencing solutions. See E-Learning Spaces for more information. Virtual Learning – see Online Learning [ W ] Webinar - A webinar is a one-way videoconference. Participants can see and hear what is happening in the meeting but have limited abilities to interact. Many webinar programs allow for Q&A or direct messaging with the meeting host. [ X ] [ Y ] [ Z ] Zoom Fatigue - see Screen Fatigue Zoom Room - A Zoom Room is a specific learning space with videoconferencing abilities based on the Zoom software platform. Generally a Zoom Room contains a "server" that ties together multiple inputs (cameras, computer input, document cameras, microphones) and multiple outputs (screens and speakers) while a wireless controller (an iPad or tablet of some sort) controls the equipment remotely. These specific rooms require an annual Zoom Room license to operate. Sources Commissioner's Regulations 100.5(d)(10) - Daggett.W. (2009). Rigor and Relevance: Preparing students for a 21st century world. Retrieved from Francis, E. (2016). What exactly is depth of knowledge. Retrieved from iNACOL Definitions Project iNACOL - Mean What You Say - ISTE Personalized vs Differentiated vs Individualized Learning NYSED Computer Science and Digital Fluency Glossary Puentedura, R. (2006). Transformation, technology, and education [Blog post]. Retrieved from Schoology Exchange (2018) SIRS manual definitions